Public player intelligence for chess

See the player. Not just the eval bar.

Turn a sample of recent public Chess.com games into a connected player profile: how decisions hold up, where positions start to slip, which mistakes repeat and what is worth training next.

Input Public game sample
Engine Move-by-move evaluation
Output Evidence-backed profile
Start analysis

Reveal a player profile

No account required

Enter a Chess.com username. Every page will use the same selected sample, so the profile, review, weaknesses and training stay connected.

@
Public Chess.com profiles only. Capitalization does not matter.
What comes out of one analysis

From a username to a player intelligence report.

The same selected sample powers every player view, so the profile, exact decisions, weaknesses and training stay connected.

Sample intelligence 20 rapid games
Connected report
Player profile MAGICIAN

Creates practical complications and dynamic chances, but precision can drop when the position demands exact calculation.

Main training priority Piece Safety Validated recurring pattern
Pressure phase Middlegame Supporting sample context
Decision quality Every analyzed move
Best Good Inaccuracy Blunder
Validated lesson Answer concrete threats before taking material

Recurring evidence linked back to exact positions from the sample.

Interactive evidence lab

What would it take to make this claim?

Pick a type of conclusion. The panel shows what kind of evidence can support it, what does not prove it, and where it belongs in the product.

Validated lesson

Piece safety is recurring.

Strong evidence
What supports it
    What is not enough
      Sample lens

      The profile changes when the sample changes.

      Time control and game count define the evidence window. Use the controls below to see how ChessReveal interprets that choice.

      Time control
      Game count
      Selected lens Rapid · 20 games
      Illustrative interpretation
      Pattern stability Balanced

      Twenty rapid games give recurring patterns room to repeat while keeping the profile focused on a reasonably recent sample.

      Good for Profile + recurring lessons
      Keep in mind Still a sample, not a permanent label
      01
      The difference

      A single mistake explains a move. A pattern explains a player sample.

      An eval bar can tell you that one decision was bad. ChessReveal looks for recurrence across games, separates causal lessons from supporting context, and turns the strongest evidence into something you can actually train.

      More than a rating

      Twenty games can tell a more useful story than one rating ever could.

      Rating tells you the result of many games. A matched game sample can show how the decisions inside those games behave — and which problems are actually recurring.

      Position stability Where positions start to slip
      Illustrative profile view
      Move 1022%
      Move 1538%
      Move 2040%
      Move 3056%
      Decision quality Every move classified
      Recurring lessons Repeated causes, not one-offs
      Training direction Evidence → practice
      Evidence standard

      Strong claims should require stronger evidence.

      ChessReveal separates recurring causal lessons from broader supporting context. That distinction matters because a phase-level signal can show where problems occur without proving why they occur.

      Validated pattern Repeated concrete cause

      A lesson is supported by recurring serious decisions with a consistent underlying motif.

      Strongest basis for a training recommendation
      Supporting context Where pressure rises

      Phase rates and positional checkpoints help locate the problem but do not automatically explain its cause.

      Useful context, not a causal lesson
      Product boundary Sample, not personality

      The analysis describes the selected games. It should not be read as a permanent label or a complete measure of a player.

      Evidence over overclaiming
      02
      Interactive training

      Train the positions that match the profile.

      Personal puzzles from analyzed games are mixed with Focus drills and a suggested seven-day structure built around the strongest available evidence.

      Personal + Focus 10-position session Full-size interactive puzzle board
      Explore Training →
      03
      Compare players

      Put two chess profiles side by side.

      Match the time control and sample size, then compare decision quality, position stability, recurring weaknesses and training priorities without a fake winner label.

      Player A MAGICIAN Piece Safety
      VS
      Player B SURVIVOR Positional decision-making
      Open Compare →
      FAQ

      Questions behind the product.

      How to interpret ChessReveal, what the analysis is meant to show, and where the boundaries of a public game sample are.

      01 Is ChessReveal trying to replace normal engine analysis? +

      No. Engine review is the foundation for evaluating individual decisions. ChessReveal builds on that by organizing a game sample into recurring patterns, player-level context and training priorities.

      02 Does a Player Profile describe someone permanently? +

      No. The profile describes the selected sample. Different time controls, periods or game counts can produce different evidence, especially when the sample is small.

      03 Why separate validated lessons from phase pressure? +

      They answer different questions. Phase pressure can show where serious errors happen more often; validated lessons are meant to explain recurring concrete causes behind serious decisions.

      04 Can I analyze a player other than myself? +

      Yes. ChessReveal is designed around public Chess.com profiles and public completed games, so the same workflow can be used for your own profile, a training partner, a student or another public player.

      05 What is the point of the Training view? +

      Training converts the profile into practice: personal puzzle positions, focus drills and a suggested week built around the strongest available evidence in the selected sample.

      Start with a username

      One public game sample. A much clearer picture.

      Analyze a player, inspect the evidence and follow the same profile all the way into training.

      Analyze a player ↑